DDoS-Protected VPS for Game Servers — Minecraft, CS2, Rust
What a game server needs beyond specs: tick rate, slot math, attack reality on public IPs, and how to place a community so it survives both growth and griefers.
O texto longo do artigo está em inglês. Cabeçalho, catálogo e checkout estão traduzidos.

Sizing by game
- Minecraft: RAM-hungry — 8 GB minimum for a modded community; Business VPS is the usual floor, Pro for big modpacks.
- CS2: tick-rate bound — a strong single-thread clock matters more than core count (EPYC 9454P on Pro/Max).
- Rust: memory and disk I/O — 16 GB+ and NVMe, which every plan has.
VPS from $8.50/mo. Email, a 12-character password, then a crypto invoice.
Launch nowThe attack reality
Public game servers get hit — by rivals, by bots scanning ranges, by “free booter” users. Included L3/L4 filtering absorbs the volumetric part; application-level abuse (vote spam, chat floods) is plugin territory. This is why the DDoS story must be included at the platform, not a per-IP upsell.
Placement
Pick by player geography, not by price: Dallas for US Central, Tokyo for JP/KR, Frankfurt for EU, Sao Paulo for BR. Thirteen locations at one SKU price mean moving a community closer to its players is a re-deploy, not a renegotiation.
Are game servers allowed?
Yes — game processes are a listed workload; DDoS filtering is included.
How many players fit on a VPS?
Small communities: dozens per plan on Business/Pro. The limits are tick stability and bandwidth, both visible in your monitoring.
Do I get root for server modding?
Yes — full root on every VPS; custom JVMs, panel software and plugins are your call.
Ready to launch?
Configure a VPS or dedicated server, set a password, then pay the invoice.
Network
Edge RTT
Uptime · 36h
Complaints · 36h